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A place to meet and game on-line.
Welcome to Reality Fault!
Reality Fault is an on-line gaming environment, running a text-based
multi-user world. Like all the other assorted MU* kinds of games,
people connect to the server and log in as a virtual persona. We
welcome all mature individuals who wish to contribute to, and play
in, good role-playing games. If this sounds interesting to you, please join us!
The goal of Reality Fault is to foster and encourage good gaming. We
do this in several ways:
Host a variety of separate games in different genres, rather than
one large, over-arching one.
Unlike most other MU*s, we have many
separate games running, rather than one large, system-encompassing
one. Also, Reality Fault has no enforced single gaming theme or
genre. Each separate game is given its own individual area, which we
call a Realm. Keeping the games separate means that games with wildly
different objectives or styles can run on the same server, at the same
time.
Encourage high quality role-playing.
Games on Reality Fault do several things differently
than many other on-line MU*s. We do not have the common on-line
technique of huge, unrelated groups of characters chatting via
gaming by assertion.
Instead, we encourage quality games which are run by a consistent GM,
usually for a small group of dedicated players. Players need to commit
to full participation in each
game they are in, so they are truly involved in it, rather than giving
it only part of their attention. This allows games to be more focused
and intense, and permits deeper and more thorough character exploration
and development.
Record game logs, and make them available on the web
server.
Game sessions run by their Game Master (GM) are recorded on cambots, and can be viewed by
others either as the game is played, or when the GM makes them available
on the web server. These game logs show how other people play in their
games, and are useful sources of ideas for other GMs. They also help
to find good people to play with, and function as examples of enjoyable
gaming.
Provide separate characters for each game and for out of
character discussions.
This provides a way for players from different games
to chat together OOCly (Out Of Character) so they can get to know
each other. An OOC character represents you, the player --
not a fictional creature or disguise. As such, it will have a form of
your RL name and, usually, a rough description of yourself. Once you
join a game the system administrators will create another character
for you to use, just for that game. These IC (In Character) characters
will have the description, name, and other settings that describe your
player character for that game. This helps keep in character and out of
character experiences and discussions separate. It is also easier to
game with someone you already know and trust as an individual, rather
than having to simply trust their player character.
Make new players welcome.
Sometimes, starting out in a new place
can be rather confusing. We've done our best to make useful information for new players,
essential information for interacting
online, as well as answers to some of the most common technical questions, available on
the web. We have descriptions of some of the more interesting character details that players can set
up on their characters. We are also slowly building a web-based reference
for all the commands available, although this is a
work in progress.
Facilitate gaming however we can.
There is a mailing
list for all members of Reality Fault, which allows people to
ask questions, try and find new players for a game, or search out
new games to play in. Each individual game also has its own mailing
list, which can be used for scheduling, discussing game issues or
strategies during non-scheduled game time, keeping everyone in touch,
and other mundane, game-related tasks. The mailing lists also have
archives
available to list members on the web. Each game also is listed on the general realms page, and has its own dedicated web
pages, with some information about each game, game logs, and anything else
the GM may wish to put up specifically for their game.
If this sounds interesting, please take a look at our
other information pages -- the table
of contents will show more of what we have to offer. If you
have questions you can't find answers to, or if you'd like to join Reality Fault, please feel
free to send us an
email.
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