Games on Hiatus, or Which May Come Back
If you're interested in one of these games, try communicating with
the listed contact and letting them know you would love to play if they
start the game up again. People always like knowing someone is interested
in their fun ideas!
Idlewild
GM'd AD&D/3e (variant) fantasy, GM-created setting.
Contact on Reality Fault: Ariel
Three people, each woodsy and twentysomething,
wake up separately in a colorful tent in a foreign meadow. As they
meet each other and assorted denizens of the area -- including
elves, a talking lizard, and a faun -- it becomes obvious that
they are far from home, and that each arrived after a similar
mishap in a secluded lake. Things promise to be explained
when the local wizard sends a messenger to request a meeting,
but the meeting is co-opted by a girl in jeans who introduces
herself as Birch. She claims that they all have the same father,
the mage who brought them here -- whom she has disposed of with a
pocketknife, exploiting the local elves' allergy to steel. The
three travellers decline association with Birch and her plans
to carve herself a kingdom, despite offers of power and slaves,
followed by threats to destroy them as well if they do not join
her. After battling animals Birch has apparently summoned out
of thin air, the travellers escape with the aid of hastily-made
local acquaintances, and find themselves companions with elves
and a talking lizard, on a road to discover who they are,
where they are, how to get home... and what they want out of
both worlds.
These
Shattered Stars
GM'd Star Wars (Hasbro), alternate-universe setting.
Contact on Reality Fault: Jonathan
The Great Hyperspace War is upon us all.
From the vast Unknown Regions they came, three
years ago. Battleships of the proud, warrior Sith
Empire were led to the ancient Galactic Republic by
unwitting hyperspace explorers. Seeking worlds and
peoples to conquor, we at first thought that the Jedi
Order, almost as old as the Republic itself, would be
able to push back these invaders.
To our suprise, shock, and horror... we were wrong.
The Lords of the Sith are at least as powerful,
if not more so, than our vaunted, cherished Jedi. And
so, as our regrettably small navy clashes with the Sith
fleets, and on a thousand worlds accross the front our
soldiers meet their alchemically-altered monstrosities,
on those same worlds Jedi fights Sith and the fury of
the Dark Side clashes against the serenity of the Light.
Or does it?
Morning
Rain
GM'd modern-day super-heroes RPG
Contact on Reality Fault: Jonathan
Morning Rain is a campaign about people:
normal people who have been gifted or cursed with powers and
abilities exceeding those of their fellows. They know they
have been granted these powers; they do not know how. They know
they are hunted; they do not know by whom. It is now two months
after that morning, when the rain came and changed the world.
The characters must now face their role in this new world.
It is a task of self-discovery and resolution, of deciding what
paths they will take, of coming to grips with their role in a
world that does not fully trust them.
NachtMusik
GM'd modern "fantasy" / In Nomine RPG
Contact on Reality Fault: Ian
An adventure on the side of the Angels,
using Steve Jackson Games' In Nomine system. Set in the
"Revelations Cycle" series of prewritten adventures, the game
starts with "Night Music," in Austin, Texas -- the Truce City --
but the possibility exists to visit Los Angeles, the Demon City --
or even Hell itself.