THE WHOLE OF THE LAW
Character: Elisheba
Player: Jamie
Michelene Malakite
FORCES
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CORPOREAL 4
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Characteristics
Agility: 8
Skills: Dodge (Corporeal)/2 (10-)
Strength: 8
Skills: Fighting (Corporeal)/2 (14-)
ETHEREAL 2
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Characteristics
Intelligence: 4
Skills: Fighting (Ethereal)/2 (08-)
Precision: 4
Skills: Dodge (Ethereal)/2 (06-)
CELESTIAL 3
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Characteristics
Will: 6
Skills: Fighting (Celestial)/2 (11-)
Perception: 6
Skills: Dodge (Celestial)/2 (08-)
Ranged Weapon/1 (07-)
Tracking/1 (07-)
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -
Vessel
human/3
Role: Bouncer/2, Status/2
Body hits: (Corp/4 + Vessel level/3) x 8 = 56 hits
Artifacts
Bat of Smiting/3
- + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -
SONGS: (roll under Force + Song level[1] [+ Essence + time
bonuses (pg. 47)])
Charm (Celestial)/1
This Song can affect either its victim's Will (making
him apathetic and highly suggestible), or his Perception
(dulling his senses to near imbecility). The effect
lasts for a number of rounds equal to the performer's
Celestial Forces.
Essence Requirement: 2
Degree of Disturbance: the check digit
Healing (Corporeal)/1
Each performance costs 1 Essence and effects one person. A
failure has no effect other than wasted Essence. This
is the corporeal balm of regeneration. The performer
taps into the Symphony to heal hits of damage equal to
the Song's level times the check digit to himself or to
anyone else he can physically touch.
Essence Requirement: 1
Degree of Disturbance: the check digit
SHIELDS (requires gestures and incantations)
Corporeal/1
Manifests as a cushion of whirling air which buffets any
Corporeal Force approaching it. The miniature cyclone
surrounds its subjects on all sides. It lasts for a
number of combat rounds equal to the check digit of the
successful roll plus the performer's Corporeal Forces,
during which no physical attack can get through.
Ethereal/1
Creates a green field of energy (observers may make a
Perception roll to spot it) through which no attunement,
resonance, or Essence-based attack can pierce. Physical
attacks can get through, as can blasts of pure Will. It
lasts for a number of combat rounds equal to the check
digit of the successful roll plus the performer's
Ethereal Forces.
Celestial/1
The performer can artificially enhance a
previously-existing environmental condition (such
as smoke, fog, darkness or thick brush) to create a
temporary barrier to observation. No celestial force --
whether it's a resonance or an attunement -- can peek
beneath this shield. Also, any disturbances made to the
Symphony within the confines of the Shield are delayed
until the Song is over, giving the performer a chance
to escape before his mischief comes to light.
This celestial shield lasts for a number of minutes equal
to the check digit of the roll plus the performer's
Celestial Forces. Like the Ethereal Song of Shields,
this doesn't defend against Corporeal intrusion, but
it's a sure defense against over-curious Celestials in
the area. Unlike the other two versions of the Song,
the Celestial Song of Shields is cast on a physical area
and does not move with the performer.
ATTUNEMENTS:
(Choir) Malakite of Michael:
Malakim of War can hear the sound of danger sweeping
through the Symphony, beginning as many minutes ahead
of time as they have Corporeal Forces, and growing
louder until the moment of conflict. However, this gift
doesn't identify the nature of the threat -- only its
existence. It is possible for a combat to be
defused and never happen -- in that case, the theme of
danger fades away.
Howl: When the servants of Michael howl their frightening war
cry, it stuns all foes within a number of feet equal to
the angel's Corporeal Forces on the next combat round. As
usual, the angel can dodge but not attack for that round.