THE WHOLE OF THE LAW

Character: Elisheba
Player: Jamie
Michelene Malakite

FORCES
======
CORPOREAL 4
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Characteristics
	Agility: 8
		Skills:	Dodge (Corporeal)/2	(10-)
	Strength: 8
		Skills: Fighting (Corporeal)/2	(14-)

ETHEREAL 2
--------
Characteristics
	Intelligence: 4
		Skills:	Fighting (Ethereal)/2	(08-)
	Precision: 4
		Skills:	Dodge (Ethereal)/2	(06-)

CELESTIAL 3
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Characteristics
	Will: 6
		Skills:	Fighting (Celestial)/2	(11-)
	Perception: 6
		Skills:	Dodge (Celestial)/2	(08-)
			Ranged Weapon/1		(07-)
			Tracking/1		(07-)

 - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -

Vessel
	human/3
	Role: Bouncer/2, Status/2
	Body hits: (Corp/4 + Vessel level/3) x 8 = 56 hits

Artifacts
	Bat of Smiting/3

 - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + -

SONGS:		(roll under Force + Song level[1] [+ Essence + time
		bonuses (pg.  47)])
		
		Charm (Celestial)/1
		This Song can affect either its victim's Will (making
		him apathetic and highly suggestible), or his Perception
		(dulling his senses to near imbecility). The effect
		lasts for a number of rounds equal to the performer's
		Celestial Forces.
		Essence Requirement: 2
		Degree of Disturbance: the check digit

		Healing (Corporeal)/1
		Each performance costs 1 Essence and effects one person. A
		failure has no effect other than wasted Essence. This
		is the corporeal balm of regeneration. The performer
		taps into the Symphony to heal hits of damage equal to
		the Song's level times the check digit to himself or to
		anyone else he can physically touch.
		Essence Requirement: 1
		Degree of Disturbance: the check digit

		SHIELDS (requires gestures and incantations)
		Corporeal/1
		Manifests as a cushion of whirling air which buffets any
		Corporeal Force approaching it. The miniature cyclone
		surrounds its subjects on all sides. It lasts for a
		number of combat rounds equal to the check digit of the
		successful roll plus the performer's Corporeal Forces,
		during which no physical attack can get through.

		Ethereal/1
		Creates a green field of energy (observers may make a
		Perception roll to spot it) through which no attunement,
		resonance, or Essence-based attack can pierce. Physical
		attacks can get through, as can blasts of pure Will. It
		lasts for a number of combat rounds equal to the check
		digit of the successful roll plus the performer's
		Ethereal Forces.

		Celestial/1
		The performer can artificially enhance a
		previously-existing environmental condition (such
		as smoke, fog, darkness or thick brush) to create a
		temporary barrier to observation. No celestial force --
		whether it's a resonance or an attunement -- can peek
		beneath this shield. Also, any disturbances made to the
		Symphony within the confines of the Shield are delayed
		until the Song is over, giving the performer a chance
		to escape before his mischief comes to light.
		
		This celestial shield lasts for a number of minutes equal
		to the check digit of the roll plus the performer's
		Celestial Forces. Like the Ethereal Song of Shields,
		this doesn't defend against Corporeal intrusion, but
		it's a sure defense against over-curious Celestials in
		the area. Unlike the other two versions of the Song,
		the Celestial Song of Shields is cast on a physical area
		and does not move with the performer.

ATTUNEMENTS:
(Choir)	    	Malakite of Michael:
		Malakim of War can hear the sound of danger sweeping
		through the Symphony, beginning as many minutes ahead
		of time as they have Corporeal Forces, and growing
		louder until the moment of conflict. However, this gift
		doesn't identify the nature of the threat -- only its
		existence. It is possible for a combat to be
		defused and never happen -- in that case, the theme of
		danger fades away.

Howl:		When the servants of Michael howl their frightening war
		cry, it stuns all foes within a number of feet equal to
		the angel's Corporeal Forces on the next combat round. As
		usual, the angel can dodge but not attack for that round.