THE WHOLE OF THE LAW

Character: Rosenstern
Player: Jonathan
Novalise Mercurian

FORCES
======
CORPOREAL 5
---------
Characteristics
	Agility 12
		Skills:	Acrobatics/1		(13-)
			Dodge/2			(14-)	(add any armor + [check digit:
							successful Acrobatics roll])
			Escape/1		(13-)
			Move Silently/1		(13-)
	Strength 9
		Skills: Fighting/1 		(15-)	(kaiken)

ETHEREAL 3
--------
Characteristics
	Intelligence 6
		Skills:	Savoir Faire/1		(07-)
	Precision 6
		Skills: Dodge/2			(11-)
			Ranged weapon/3		(09-)	(.44 revolver)

CELESTIAL 5
---------
Characteristics
	Will 8
		Skills:	Fast Talk/1		(09-)
			Seduction/2		(10-)

	Perception 12
		Skills:	Artistry (flowers)/1	(13-)
			Dodge/2			(19-)
			Emote/1			(13-)
			Detect Lies/1		(13-)
			Lying/1			(13-)
			Singing/2		(14-)
			Survival/1		(13-)
			Tracking/1		(13-)

 - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - 

Vessel
	human/2, charisma +2
	Role: Florist, status/2
	Body hits: (Corp/5 + Vessel level/2) * 8 = 56

Regular movement
	Corporeal: ([Agility] 12 x 6) = 72 yards per 5 second round.
		(approximately 74 miles/hr)
	Celestial: ([Perception] 12 x 6) = 72 yards per 5 second round.
		(approximately 74 miles/hr)

Weapons
	.44 revolver
		(+3 Power [add to check digit], 6 shots, Range: 15 yards)
	Kaiken (+1 Power [add to check digit], +1 Accuracy [initial to-hit roll])
		(little Japanese style dagger)
		(hidden in pocket universe/3pts)

Unspent Points/Experience: -1/54 (some donated to Aletheia)

 - + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - 

SONGS:		(roll under Force + Song level +2 [+ Essence + time
		bonuses (pg. 47)])
		[Time taken: +1 two extra rounds; +2 one extra minute;
		+3 five minutes; +4 one hour]

AFFECTION/1	(requires gestures & incantations)
		Ethereal: allows the singer, in a crowd with a
		range of (performer's Ethereal Forces[3]) yards, to find
		the meant-to-be matches, those matches that would cause
		a difference in the world through love.
		Essence Requirement: 1
		Degree of Disturbance: check digit

CHARM/1		[pg. 78; has two versions, granting an additional +1 to
		check digit]

		[Range: number of yards equal to Singer's skill with
		Song + Essence put into performance. Each additional
		person affected is a -1 to the skill roll; each extra
		point of Essence spent (past the original necessary 2) is
		a +1 to the skill roll. The Charm Songs work on animals,
		humans, Celestials, and Infernals.]

		Corporeal: (requires gestures & incantations)
		This Song can affect either a person's Strength, making
		it more difficult for her to put up a struggle, or her
		Agility, making her slow (if not unable) to react. The
		effects last for a number of minutes equal to the
		performer's Corporeal Forces.
		Essence Requirement: 2
		Degree of Disturbance: check digit

		Celestial: (requires gestures & incantations)
		This Song can affect either its victim's Will (making
		her apathetic and highly suggestible), or her Perception
		(dulling her senses to near imbecility). The effect
		lasts for a number of rounds equal to the performer's
		Celestial Forces.
		Essence Requirement: 2
		Degree of Disturbance: check digit

FORM/1		Ethereal (requires gestures & incantations)
		Lets its performer fade from visibility, turning her
		corporeal vessel into shadow matter. While this doesn't
		make her insubstantial (she can't walk through walls),
		it does provide near-invisibility. Others must make a
		Perception roll, minus her skill level with this Song,
		to detect her. Even then they'll only "feel" a presence
		-- they won't be able to make out who it is or what she
		looks like.

		Reduce the attack roll of anyone striking at the performer by
		her skill at this Song.
		Essence Requirement: 1
		Degree of Disturbance: check digit, after the
		Song's effects abate.

HARMONY/1	[pg. 78; has two versions, granting an additional +1 to
		check digit]

		Corporeal (requires gestures & incantations)
		All within range of this Song, in every direction --
		including the performer! -find themselves weak and
		sluggish, unable (but not necessarily unwilling) to
		attack. They may be verbally abusive, but the Song's
		sphere of influence reduces their Strengths and Agilities
		(but not their Body number) by the check digit of the
		roll. This Song won't reduce a characteristic below 1.

		This Song lasts for a number of combat rounds equal to the
		check digit of the successful roll plus the performer's
		Corporeal Forces.
		Essence Requirement: 1
		Degree of Disturbance: check digit

		Ethereal (requires gestures & incantations)
		Targets of this Song become subdued and rational,
		incapable of physical conflict and able to speak
		to others only in a calm and friendly manner. Anyone
		wishing to take violent action must make a Will roll,
		minus the performer's Ethereal Forces. This Song lasts
		a number of minutes equal to the check digit.
		Essence Requirement: 1
		Degree of Disturbance: check digit

HEALING 	[pg. 78; has all three versions, granting an additional
		+2 to check digit]

		Corporeal/3 (requires gestures OR incantations, or
		mental-only on next round)
		Each performance costs 1 Essence and affects one person. A
		failure has no effect other than wasted Essence. This
		is the corporeal balm of regeneration. The performer
		taps into the Symphony to heal hits of damage equal to
		the Song's level times the check digit to herself or
		to anyone else she can physically touch.
		Essence requirement: 1
		Degree of Disturbance: check digit

		Celestial/2 (requires gestures OR incantations)
		This is celestial regeneration. The performer taps
		into the Symphony and heals damage to the Will. It
		restores Soul hits equal to the check digit to herself
		or others. The performer must be physically touching
		the subject.
		Essence requirement: 1
		Degree of Disturbance: check digit

		Ethereal/2 (requires gestures OR incantations)
		This Song wipes away chaos and insanity, healing Mind
		hits equal to the check digit and instantly bringing the
		victim out of a stunned state for a number of minutes
		equal to the check digit. If she could have recovered
		naturally from her stunned state before the Song's effects
		end, then she will not revert to her previous state.
		Otherwise, her illness continues to run its natural
		course. The performer must make eye contact.
		Essence requirement: 1
		Degree of Disturbance: check digit

LIGHT/1 	(requires gestures & incantations)
		Celestial: Control over light, the most basic
		component of reality, gives the celestial being an
		enormous range of abilities. The Celestial Song of Light
		can strike any target within sight of the performer with
		a tightly-focused beam of light. The victim takes hits
		of damage equal to the check digit of the successful
		roll plus the Essence spent, and is also dazzled (-2 to
		any skill involving Agility or use of the eyes) for the
		same number of rounds. If the target of this Song is in
		her celestial form she takes celestial damage instead,
		but is not dazzled. Observers must make a Perception
		roll, plus the performer's skill at this Song,
		to see the brief flash of light and know which direction
		it came from!
		Essence Requirement: 1, maximum 3.
		Degree Disturbance: none.

MATCHMAKING/1	(requires gestures & incantation)
		Ethereal: (description text to come)
		Essence Requirement: 1.
		Degree Disturbance: check digit.

NUMINOUS CORPUS/1 (requires gestures & incantation)
		Wings: This creates a pair of wings, reflecting
		your celestial heritage, which unfold from your
		shoulderblades. Wings only last a number of minutes equal
		to the check digit of a successful invocation times the
		ability's level.

		Unlike other Numinous Corpus, wings are not strictly
		combat oriented. Instead, they give you the ability to
		fly a number of yards per round equal to your Agility. If
		this power runs out while you're in mid-air, they will
		safely carry you to the ground before vanishing.
		Essence Requirement: 1
		Degree of Disturbance: the check digit

TONGUES/1 	(requires gestures & incantation)
		Celestial: This version of the Song of Tongues may only be used
		on someone the performer has already met. It allows the
		performer to bind a brief message (no more than 15 words) into a
		bit of Essence and then loose it into the cosmos, where it makes
		its way directly to the mind of the receiver. The receiver,
		wherever she is, will get the message whether she wants it or
		not, plus an additional point of Essence in the bargain (if she
		isn't already full).

		There is no way for the sender to use this Song to track down
		the receiver, or vice versa -- nor does this Song open a channel
		for discussion. It's just a celestial message in a bottle which
		seldom fails to wash up on the right shore.
		Essence requirement: 1
		Degree of disturbance: check digit


ATTUNEMENTS:
(Choirs)	In their celestial forms, Novalis' Mercurians fill
		perceptive humans with great joy. If a human makes his
		perception roll to see a celestially-manifest Mercurian,
		then the target number of the next roll he makes for a
		nonviolent action will be raised by the check digit of
		his successful Perception roll.
		

(Servitor)	Nothing but Flowers: If Rosenstern hides behind
		or within plants, he cannot be spotted without a
		Perception roll minus 5 (Rosie's Celestial forces). If
		Rosenstern hides among flowers, he is completely
		invisible.

RITES:
(from David)	Any time Rosie spends three or more hours helping a community,
		he receives two Essence.

(Love)		Any time Rosie spends more than one hour in lovemaking with a
		bondmate, he grants one Essence to everyone within a range of 
		[Celestial Forces] feet of him -- himself included.