CHARACTERISTICS
30 STR
000cm (0'0"), 000kg (000#), 1m(1m) reach, -0" KNB15 DEX +1 Run 11" ( 22"), 52.8 kph 32.8 mph, 1.8 m/mi, DCV 4, 8 END/t
23 CON +3 Swim 2" ( 4"), 9.6 kph, 6.0 mph, 10.0 m/mi, DCV 0, 0 END/t
15 BOD Leap 6" ( 12"), 7.2 kph, 4.5 mph, 13.4 m/mi, DCV 3, 12 END/t
13 INT +1
13 EGO +1
13 PRE +1
10 COM +0
24 PDr OCV 5, DCV 5 (16) // ECV 4 (15)
21 EDr
4 SPD
11 REC
46 END PER +1, Combat Sense.
42 STUN Heal 11/30, 1/2.7d
Martial Art (Kenjitsu)
Sword only
Name |
OCV |
DCV |
DC |
DAM |
NOTES |
OCV |
DCV |
DC |
DAM |
With Sword |
Offensive Strike |
3 |
17 |
10 |
d |
STR+4d |
4 |
17 |
3d+1 |
K |
Roll 10n or 10k |
Fast Strike |
7 |
16 |
8 |
d |
STR+2d |
8 |
16 |
3d |
K |
Roll 9n or 9k |
Martial Block |
7 |
18 |
Abort, Block |
8 |
18 |
|||||
Martial Dodge |
5 |
21 |
Abort, vs all attacks |
5 |
21 |
+1 level with Swords
Missile Deflection, May use on "adjacent" attacks. As Block.
SKILLS
WF
Hand-to-hand, Clubs.
Swords
DEX
+1 Acrobatics
+1 Breakfall
-3 Climbing
-3 Stealth
INT
-3 Concealment
-3 Deduction
-3 Paramedic
+1 Tactics
PRE
-3 Conversation
GEN
+0 Co-ordination
-3 Shadowing
-3 Weaponsmith
(Common Melee)
AK
-3
UNKNOWNKS
-3 Martial Art Style:
Izayoi-ryu sword-style
PS
-3 Bodyguard
-3 Fine-art painter
Languages
Japanese (native+l)
English (accent+l)
Tr
Automobiles
POWERS
ELEMENTAL COMMAND - Izayoi-ryu sword-powers
a: Hidden Sword (KA/PH), +1 OCV, Can be thrown, "Real" weapon,
STR MIN -5, 2h weapon.
OCV |
Dam |
STNx |
STT |
Notes |
+1 |
5DC |
0 |
12 |
M, Thr, 1/2hand |
B: Resistant Defense 24/21
C: Missile Deflection. (thrown, arrows, projectiles, bullets, shrapnel)
May use to deflect attacks on adjacent targets.
DISADVANTAGES
Hunted (PC+, NCI, 11) The Hunters
DistFeat (Easy/Notice) Modern Samurai
Psych (C/S) Accepts good-faith surrenders
Psych (C/S) Personal honor, always courteous
Psych (C/T) Personal honor, always tells the truth
Psych (U/M) Elaborate personal grooming
Psych (U/S) Personal honor, accept no insult
Psych (C/T) Places safety of charge above his own
Rivalry (Prof) DEFINED BY GM
Secret ID
Watched (PC+, NCI, 8) Father's people
Todo
FYI: Combat Sense
The character ahs the innate "feel" for combat situation, and can fight even while in darkness of blinded. Combat Sense is a form of Perception roll. A successful Combat Sense Roll allows the character who is attacked hand-to-hand to counterattack on their next Phase with no penalty, even if blinded. A character who makes a successful roll also has their full DCV against all hand-to-hand attacks. The character should roll each Phase to keep track of their opponents. Should the roll rail, the character takes normal penalties.