One-Shot

One-Shot Home

The House That Jerks Built

Son of the Dragon

Bloody Idols: Tuesday

Bloody Idols: Wednesday

Dark Heresy

Realms

Realms Home

Dishonored

Goblin Town

Neverneverwhere

The Whole of the Law

Waking Dreams

When The Bough Breaks


One-Shot

Retired

Birthright

Burning Man

Cosmic Guardians

DNAnimals/Tamashii

Fukusei Crystals

Heartwood

Hunter

Idlewild

Indigo

Inizii

Morning Rain

NachtMusik

Oloth

Paradon

Scarred Lands

Shattered Stars

Starfall

Weston


Style Test

Reality Fault

Home

Player

Character

Referee

Programmer

Administrator

Operations


Search RealityFault:

General Info

Glossary

Realms

Events

Credits

Help Files

Help Files (old)


Reality Fault

One-Shot: Bloody Idols: Wednesday

"Bloody Idols": Game Information

Background

The initial concept was to run a game on-line, on Reality Fault, for several folks who'd expressed interest in gaming there, but had no experience in doing so.

The first call for players netted more people than could be comfortably handled in one game, so after addressing scheduling issues, the originally planned game was broken up into two separate games, with three players each.

As a fun quasi-experiment, Collie decided to run the same story for both groups, with the caveat that no one discuss the plot line with members of the other group.

Further real-life-related scheduling issues forced one intended player to have to leave, with the end result of two games of (chronologically respectively) three and two players.

This is the game run for the Wednesday group: Bob, Dobie, & Lou.

Mechanics

The game was played using the "Feng Shui" mechanics system. The rules are very simple, designed for the fast, action-packed 'feel' of Hong Kong martial arts action movies. The character templates mean players can 'pick and run' relatively quickly.

There were only a few 'house rules' in effect, due to both personal experience, and recommendations by others who'd run Feng Shui previously.

One: only modern character templates were available for player choice, with the sole exception of the Martial Arts master, which was also not allowed on the recommendation of a friend who'd previously run "Feng Shui." Two: no 'cross-dressing' characters, please.

Three: no 'brooding asshole loner' characters. Period. The GM wanted characters that already knew each other and would work together, as the one-shot was conceived of as being very quick, and thus not allowing the requisite time necessary for the average brooding loner to be coaxed into working with others. Yeah, it's a hot button. Cope. ;-)

Dramatis Personae

Player Roster and Character Sheets

CharacterPlayerCharacter Sheet
Chin-shek LauBobHTML
Shiao-Chiang ZhengDobieHTML
Wu FangLouHTML

"Bloody Idols": Episodes

Chapter One

In which our heroes are asked by their sensei to discreetly resolve a missing-persons situation for a friend of the family.

Chapter Two

The group visits Nine Flowers Casino, and general mayhem ensues.

Chapter Three

The gun battle is finally concluded, and time is taken for a review of the puzzling collection of data.

Chapter Four

Where a mystery is explained, and a call for help is received.

Chapter Five

In which the protagonists visit the docks, pick up a clue, and then get rid of it.

Chapter Six

Whereupon the protagonists tidy up their mess, and make a bit more.

Chapter Seven

In which the tumultuous battle on the rooftop of the unfinished apartment building is concluded decisively.




Last modified: 2003-Oct-08 15:35:20

All material on this site is
Copyright © 2003-2024 Reality Fault
unless specifically indicated on each document.
All Rights Reserved.
Administrated by Reality Fault Webmaster