WEAPON |
ATTACK BONUS |
Lightsaber (Personal) |
Normal: +9/+4 Pri Hand: +3/-2 Off Hand: -1
|
RANGE |
WEIGHT |
TYPE |
SIZE |
DAMAGE |
CRITICAL |
0m |
1 |
Energy |
Medium |
3d8 |
19-20 |
SPECIAL PROPERTIES |
|
WEAPON |
ATTACK BONUS |
Blaster [Heavy Pistol] |
Normal: +8/+3 or +4/+4/-1 Pri Hand: +2/-3 or -2/-2/-7 Off Hand: -2 or -6
|
RANGE |
WEIGHT |
TYPE |
SIZE |
DAMAGE |
CRITICAL |
8m |
1 |
Energy |
Medium |
3d8 |
20 |
SPECIAL PROPERTIES |
|
EQUIPMENT |
All-Temperature cloak (+2 to Fortitude saves made to resist severe weather), Blank DataCards (for DataPad, 10) x10, Comlink [Encrypted], DataPad (+2 computer bonus on Intelligence checks relating to Computer Use checks involving downloading. With related datacards +2 bonus to Knowledge checks.), Energy Cell x10, Medical Kit [Mastercraft +1], Medpac x6, Utility Belt [Jedi] (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, 1x Aqua Breather, Couple Empty Pouches) |
FORCE SKILLS |
5 |
/ |
11 |
SKILL NAME |
KEY ABILITY |
ABILITY MOD |
RANKS |
MISC MOD |
TOTAL MOD |
Affect Mind |
Cha |
+3 |
1 |
+0 |
+4 |
Battle Influence |
Cha |
+3 |
4 |
+0 |
+7 |
Battlemind |
Con |
+0 |
7 |
+0 |
+7 |
Drain Energy |
Con |
+0 |
0 |
+0 |
+0 |
Empathy |
Wis |
+3 |
2 |
+0 |
+5 |
Enhance Ability |
Con |
+0 |
7 |
+0 |
+7 |
Enhance Senses |
Wis |
+3 |
4 |
+0 |
+7 |
Farseeing |
Wis |
+3 |
4 |
+0 |
+7 |
Fear |
Wis |
+3 |
0 |
+0 |
+3 |
Force Defense |
Cha |
+3 |
2 |
+0 |
+5 |
Force Grip |
Int |
+3 |
0 |
+0 |
+3 |
Force Light |
Wis |
+3 |
4 |
+0 |
+7 |
Force Lightning |
Int |
+3 |
0 |
+0 |
+3 |
Force Stealth |
Cha |
+3 |
1 |
+0 |
+4 |
Force Strike |
Int |
+3 |
1 |
+0 |
+4 |
Friendship |
Cha |
+3 |
4 |
+0 |
+7 |
Heal Another |
Wis |
+3 |
4 |
+0 |
+7 |
Heal Self |
Cha |
+3 |
2 |
+0 |
+5 |
Inspire |
Cha |
+3 |
5 |
+0 |
+8 |
Move Object |
Int |
+3 |
2 |
+0 |
+5 |
Plant Surge |
Int |
+3 |
0 |
+0 |
+3 |
See Force |
Wis |
+3 |
3 |
+0 |
+6 |
Telepathy |
Wis |
+3 |
4 |
+0 |
+7 |
FORCE FEATS |
Alter, Battle Meditation, Beast Language, Control, Cure Poison, Force Mind, Knight Mind, Sense |
SPECIAL QUALITIES |
Deflect (Attack -4, Defense +1, Extend Defense and Attack), Increase Lightsaber damage +1d8, Throw/Disarm: 1, Uncanny Dodge (Dex bonus to Defense) |
CHARACTER NOTES |
Throw/Disarm: When the character attempts to trip an opponent, if the melee touch attack succeeds, the Strength check to determine if the opponent is tripped automatically succeeds. (Trip: Chapter Eight, Combat, page 171.) |
|
NORMAL SKILLS |
5 |
/ |
11 |
SKILL NAME |
KEY ABILITY |
ABILITY MOD |
RANKS |
MISC MOD |
TOTAL MOD |
Hide |
Dex |
+2 |
0 |
+0 |
+2 |
Intimidate |
Cha |
+3 |
2 |
+0 |
+5 |
Jump |
Str |
+0 |
0 |
+0 |
+0 |
Listen |
Wis |
+3 |
3 |
+2 |
+8 |
Move Silently |
Dex |
+2 |
0 |
+0 |
+2 |
Pilot |
Dex |
+2 |
0 |
+0 |
+2 |
Ride |
Dex |
+2 |
2 |
+0 |
+4 |
Search |
Int |
+3 |
0 |
+2 |
+5 |
Sense Motive |
Wis |
+3 |
5 |
+2 |
+10 |
Spot |
Wis |
+3 |
3 |
+4 |
+10 |
Survival |
Wis |
+3 |
0 |
+0 |
+3 |
Swim |
Str |
+0 |
0 |
+0 |
+0 |
Treat Injury |
Wis |
+3 |
6 |
+0 |
+9 |
Tumble |
Dex |
+2 |
3 |
+0 |
+5 |
NORMAL FEATS |
Alertness, Combat Expertise, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Martial Arts, Sharp-eyed, Skill Bonus (Spot +2), Weapon Finesse (Lightsaber), Weapons Group Proficiency (blaster pistols, simple weapons) |
SPEAK LANGUAGES |
Basic, Huttese, Shyriiwook (Understand Only), Sith |
READ/WRITE LANGUAGES |
Basic, Huttese, Sith |
|