Freyja: Adult Female Human, Jedi
Consular (TSS) 6/Force Warrior (TSS) Throw 2; Init +2 (+2 Dex); Def 19
(+2 Dex, +7 Class); Spd 10m; VP/WP 63/10; Atk +6/+1 melee
(1d4, crit 20, punch), +8/+3 or +4/+4/-1 ranged (3d8, Blaster [Heavy Pistol]),
+9/+4 melee * (3d8, crit 19-20, Lightsaber); SQ Deflect (Attack -4,
Defense +1, Extend Defense and Attack), Increase Lightsaber damage +1d8,
Throw/Disarm: 1, Uncanny Dodge (Dex bonus to Defense); SV Fort +8, Ref
+8, Will +10; SZ M; FP: 11; Rep: +4; Str 10 (+0),
Dex 14 (+2), Con 10 (+0), Int 16 (+3), Wis 16 (+3),
Cha 16 (+3).
Equipment: 50 credits,
All-Temperature cloak (+2 to Fortitude saves made to resist severe weather),
Blank DataCards (for DataPad, 10) x10, Blaster [Heavy Pistol], Comlink
[Encrypted], DataPad (+2 computer bonus on Intelligence checks relating to
Computer Use checks involving downloading.
With related datacards +2 bonus to Knowledge checks.), Energy Cell x10,
Lightsaber, Medical Kit [Mastercraft +1], Medpac x6, Utility Belt [Jedi]
(Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy
Cell, 1x Glow rod, 1x Comlink, 1x Aqua Breather, Couple Empty Pouches)
* Freyja has constructed her own
Lightsaber.
Skills: Add Feat (Battle
Meditation) +4 (+3 Int, +1 ranks), Add Feat (Cure Poison) +4 (+3 Int, +1
ranks), Add Feat (Force Mind) +4 (+3 Int, +1 ranks), Craft (lightsaber) +7 (+3
Int, +4 ranks), Diplomacy +10 (+3 Cha, +7 ranks), Entertain (dance) +4 (+3 Cha,
+1 ranks), Handle Animal +7 (+3 Cha, +4 ranks), Intimidate +5 (+3 Cha, +2
ranks), Listen +8 (+3 Wis, +3 ranks, +2 misc), Read/Write Basic, Read/Write
Huttese, Read/Write Sith, Ride +4 (+2 Dex, +2 ranks), Search +5 (+3 Int, +2
misc), Sense Motive +10 (+3 Wis, +5 ranks, +2 misc), Speak Basic, Speak
Huttese, Speak Shyriiwook (Understand Only), Speak Sith, Spot +10 (+3 Wis, +3
ranks, +4 misc), Treat Injury +9 (+3 Wis, +6 ranks), Tumble +5 (+2 Dex, +3
ranks)
Force Skills: Affect Mind +4
(+3 Cha, +1 ranks), Battle Influence +7 (+3 Cha, +4 ranks), Battlemind +7 (+7
ranks), Empathy +5 (+3 Wis, +2 ranks), Enhance Ability +7 (+7 ranks), Enhance
Senses +7 (+3 Wis, +4 ranks), Farseeing +7 (+3 Wis, +4 ranks), Force Defense +5
(+3 Cha, +2 ranks), Force Light +7 (+3 Wis, +4 ranks), Force Stealth +4 (+3
Cha, +1 ranks), Force Strike +4 (+3 Int, +1 ranks), Friendship +7 (+3 Cha, +4
ranks), Heal Another +7 (+3 Wis, +4 ranks), Heal Self +5 (+3 Cha, +2 ranks),
Inspire +8 (+3 Cha, +5 ranks), Move Object +5 (+3 Int, +2 ranks), See Force +6
(+3 Wis, +3 ranks), Telepathy +7 (+3 Wis, +4 ranks)
Feats: Alertness, Combat
Expertise, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Martial
Arts, Sharp-eyed, Skill Bonus (Spot +2), Weapon Finesse (Lightsaber), Weapons
Group Proficiency (blaster pistols, simple weapons)
Force Feats: Alter, Battle
Meditation, Beast Language, Control, Cure Poison, Force Mind, Knight Mind,
Sense
Notes: Throw/Disarm: When the
character attempts to trip an opponent, if the melee touch attack succeeds, the
Strength check to determine if the opponent is tripped automatically succeeds.
(Trip: Chapter Eight, Combat, page 171.)