CHARACTERISTICS

13 STR 000cm (0'0"), 000kg (000#), 3'(1m) reach, -0" KNB

23 DEX 14- Run 6" ( 12"), 28.8 kph 17.9 mph, 3.3 m/mi, DCV 3, 1 END/a

18 CON 13- Swim 2" ( 4"), 9.6 kph, 6.0 mph, 10.0 s/mi, DCV 0, 0 END/a

13 BOD Leap 3" ( 6"), 3.6 kph, 2.2 mph, 26.8 s/mi

13 INT 12-

13 EGO 12-

18 PRE 13-

14 COM 12-

6 PD OCV 8, DCV 8 // ECV 4

4 ED

4 SPD

8 REC

40 END PER 12- (+2 lvl)

30 STUN Heal 8/30, 1/3.8d

Martial Arts (Dirty Infighting)

Name

OCV

DCV

DC

DAM

NOTES

Martial Throw

8

9

2

d

STR+v/5, Throw

Martial Disarm

7

9

23

STR

STR+10, Disarm

Weapon Elements: W.Element: Knife, Sword, HtH

SKILLS

WF

Hand-to-hand, Clubs

Common Melee

Vehicle weapons (Cannon)

DEX

14 Acrobatics

14 Breakfall

8 Climbing

14 Combat Riding

14 Stealth

INT

8 Concealment

8 Deduction

8 Healer

13 Magic

PRE

13 Conversation

13 Courtier

13 Seduction

8 Streetwise

13 Trading

GEN

11 Co-ordination

11 Gambling

8 Navigation

8 Shadowing

Talents

Defense Maneuver

14 Fast Draw (DEX)

12 Light Sleep (PER)

AK

8 Starfall City

PS

11 Sea Captain

Languages

Killimaran (native+l)

Canine (native)

Tr

Sailing

Powers

Magic 10pts

DISADVANTAGES

DNPC (Normal/Useful/Group/8) Crew of the Saucy Mare

Hunted (PC+/NCI/11) Family Pravinchandra

Watched (PC+/NCI/11) Family St. Genevieve

Psych(C/S) Family Uber Alles

Psych(C/M) We may be pirates, but we're not uncouth

Reputation (8) St. Genevieve Pirates

Psych (U/S) ??? (10pts)

Unspecified Disadvantages: 8pts

Unspent Points: 0pts

Changes 1.0 > 1.1 (10)

DEX: Combat Riding (8-) +2pts >> (14-)

NEW 5pts >> INT: Magic 13-

GEN: Co-ordination (8-) +2pts >> (11-)

PS: JOB (8-) +1pt >> PS: Sea Captain (11-)

Changes 1.1 > 1.2 (25)

NEW 4pts >> 2 levels with PER

NEW 3pts >> Martial Throw (Dirty Infighting)

DEX: Stealth (8) +2pts >> (14)

NEW 3pts >> PRE: Seduction (13)

NEW 3pts >> GEN: Gambling (11)

NEW 10pts >> Magic

Changes 1.2 > 1.3 (10)

PRE: Conversation (8) +2pts >> (13)

NEW 4pts >> Martial Disarm (Dirty Infighting)

NEW 1pt >> PRE: Streetwise (8)

COM: 12 +2pts >> 14

Magic 10pts +1pt >> 11pts

Changes 1.3 > 1.4 (2/20)

NEW 2pts >> Weapon Elements (Sword, Knife)

Notes

Items in BOLD STILL need to be specified. :-)