Major Power Blocs
Steelsmith's Guild
Producers of some of the finest metalwork in the world, including
agricultural and artisan's tools, weapons, armor, and components for
wagons, ships and other construction. A rather open and democratic guild,
whose council representative is chosen by its members. Current head:
Donya Margoles (rabbit).
Jeweler's Guild
Producers of luxury items in precious metals and gems. Dominated by
a few old-money families who own a majority of the producing mines.
The elderly Tomas Larkin (fox) is the head of the
family, but his son Angelo is the council representative due
to his father's worsening health. The rival Wellesley (wolf)
family, under the domination of Katherine, is rumored to be
planning for a takeover upon Tomas' demise.
House Pravinchandra
A rich and successful trading cartel, dominating the grain, livestock,
and weapons trade with the Karadan Empire on the mainland.
Rumored to 'enforce' their monopoly, but no proof has ever been produced.
Current head Chandra Subramayan (mongoose).
House Allende
Another major trading firm, this one dominates the
luxury trade with Hamasura and Costa Guillermo on the
southern continent. Of necessity closely linked to the Jeweler's Guild,
the Allende family is the traditional balancer between the Larkin and
Wellesley families. Current head Diego Allende (jaguar)
Coastal Traders Alliance
Somewhere between a guild and a cartel, the CTA is a union of individual
shipowners based in Starfall. The members range from rich long-distance
trade voyagers to local fisherman to suspected smugglers. Current head
Hassan ibn Al-Khali (horse - Arabian, of course....)
Starfall Navy
Technically an arm of the Council rather than a power bloc within
it, the Navy still wields influence because of the importance of
its mission. Starfall is the premier naval power in the League (only
distant Maidstone is a rival) and the city's survival depends
on its suppression of piracy. Most of the officer corps is made up of
members of the old nobility of the city, partly from family tradition,
and partly from the desire to recover some of their old power base, lost
when the city became a merchant republic. Current head Admiral
Helena von Rostock, Countess Blackpool. (otter)
Other Groups
Karadan Embassy
The Empire is strongly interested in extending its dominion over the
league. Their embassy in Starfall is the source of major and minor
plots of various kinds, as well as ongoing espionage. Their traditional
mainland rival, Ha'sheera, also maintains an embassy here.
Ambassador Hiram Birch, Lord Ravenspur (squirrel).
Ha'sheeran Embassy
The Empire's traditional rival, also involved in plotting and espionage,
though mainly against the Imperials. (see Karadan Embassy)
Ambassador H'rulla Murnash (lynx)
Thieves' Guild
Connections to the pirates as well as the usual burglaries, muggings,
and so forth. Not an officially recognized group.
City Watch
The standard sort. Some good cops, some bad, with a tendency to overlook
Council faction squabbles unless they get really out of hand.
Numerous minor guilds.
Of interest to the players, this includes the Mage's Guild, Alchemist's
Guild, and a Mercenary's Guild (through whom bodyguards and caravan
guards are usually recruited.)
Beginning Characters
Characters: 50 point base, 75 points disads. Language structure - every
character gets two fluent languages, the local common language (hereafter
English) and a species language (i.e., there is a feline speech, canine,
equine, mustelid, chiro, etc... ask if you're not sure.) Additional
languages: Traders may need to know Southern Common (call it Spanish),
Eastern Common (French), Ocean Common (German), or even more exotic ones
if you are planning to go farther afield (Swahili and/or Hindi).
Tech levels are equivalent to Terran 16th Century without the gunpowder.
Magic works, but requires a 5 point Magical Ability in addition to the
cost of any spells.